Not everyone on a space station is worth a lifeboat.
In this issue, Young & Holt make their way to Fargo, but first take a stop in the sleepy town of Marshall, where the people might be taking extended naps. Speaking of sleep, the boys don’t have the best of dreams along the way.
So, let’s see where they’re at…
Music Track provided by CO.AG Music
Music track provided by HDK
Character creation and group template work for the side story.
Trouble is coming for Young & Holt… or rather, they are coming into trouble.
In this issue, Young & Holt, fresh from getting’ all cleaned up, sit down with Derek Ingersoll, and decide to gamble on their future exploits. After that, it’s time to gear up, and leave the town of Worthington.
Now, let’s see where they’re at…
Also, thanks to Plate Mail Games for their sound effects used in this Issue.
In this issue, Young & Holt return to Worthington, settle some affairs, and take a well-deserved rest, and a much-needed bath. But before we begin, I want to break the fourth wall for a moment. In this issues, our players begin using two different products. One is the Savage Worlds Adventure Decks from Pinnacle. The other are the GameMastery Plot Twist cards from Paizo. Now that all those details are complete, let’s see where Young and Holt are at…
Some sound effects in this issue provided by Plate Mail Games. Give ’em a gander!
Some music provided by HDK. They have some fine RPG-inspired music and are worth your greenbacks
And of course, here’s where you can find the Crowe Brothers here.
Proud to be a Savage Worlds FAN Cast.
As events unfold in Cape, one road ends while many more begin.
In this issue, Young and Holt decide to journey back to the mounds of the giants, for just “one more look.” After that, they decide what they want to do about Mr. Ingersoll and Worthington. But before we begin, I want to call your attention to something rather keen. If you enjoy Deadlands, and want a little more, might I suggest you take a cotton to Sounds Like Crowes. Over there, you can listen to the exploits the Crowe brothers find themselves in.
In this issue, Young and Holt find them confronting the cacophony in the cavern, dealing with not only one problem, but two. From there, they learn a little secret about someone they’ve already met. But we’ll save that for later. If I reckon right, we left last issue with a bang. We’d best see where they’re at…
Audio note. Similar problem as with the last episode. There is some background noise I struggled to remove completely. It’s only in the beginning however.