Sailing from St. Louis to Cape, to see the standoff firsthand.
In this issue, our heroes finish up the last bits and biddles of business at the Carlson Homestead, then make their way to the Mounds, in search of the truth behind this business with the Giants. And let me tell you, this issue ends with a bang. But first, it’s time for bed, so let’s see where they’re at…
Podcast Audio Note: There are portions where there is a bit of background noise. This is due to the furnace blower in the basement (it was cold the night we played). Noise reduction was applied, but it can only get so much before interfering with the dialogue.
The personal price of doing good.
In this issue, our heroes discover who… or what is behind the door. After that, they need to deal with what was found in the barn. This, of course, presumes they survive this entire “door opening” situation. But I’m not one to give away too many details, so let’s see where they’re at…
A city beset on all sides.
In this issue, our heroes continue their journey to “find the giants.” But first, they have to deal with a couple of issues on the trail. From there, they come upon a homestead where something doesn’t seem quite right. And of course, there’s a bit of nasty weather to boot.
If you’d like to take a look at the article from the Worthington Advance that our heroes received, you can click here.
Seeking a cure within a city at war.
In this issue, our heroes find themselves in Worthington, Minnesota, not long off the train. In a case that could best be described as mistaken identity, our heroes find themselves swept up in the mission thrust upon them by a one Mister Derek Ingersol. But before they do that, they’ll need to get cleaned up and come into a bit more money. Oh, and of course, find a guide to wherever it is they might be going. Once they hit the trail, however, things take a turn for… well, let’s leave that for the right time.
The lovely saloon music you hear in this episode is courtesy of Kevin MacLeod. You can listen to the entire track here.
Who shall claim the rightful heir to evil?
Welcome back, pardner. In this issue, our heroes take their leave of the city of Albert Lea, via the 3:10 to Worthington. Of course, they can’t leave before possibly getting in a bit of trouble.
And of course, then there’s the train ride itself.
If you’re interested in the playing cards our Beloved Marshall goes on about, you can find them here.