The party begins to assemble the narrative and motivations for the crime, even as it becomes less clear who’s instigating it all.
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The party begins to assemble the narrative and motivations for the crime, even as it becomes less clear who’s instigating it all.
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The investigation is interrupted by a visit to a doctor of sophontology.
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For this game, we developed a planet that will play an important role in the main story, using The Quiet Year. The images below track the colony ship’s progress over time.
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Digging through the lives of a family trapped in a gilded cage.
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Selecting the next job and heading to the capital world of the Corraster League.
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With the body and facts secure, it’s time to decide the first client’s fate.
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Next stop: medical facilities in a system that should be quite a bit safer. Not that life always works out that way.
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The first contract: retrieve a body from a mining station and find out just how much a corpse can be worth.
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Today, we ditch some stress and get back into gaming by taking a pitstop. Ever wondered about the world of cooking mysteries in the 42nd century? Me neither, but here it is!
NOTE: This was a comedy improv game, so it doesn’t conform to the boundaries we usually put on our content.
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A brief stop in the Atnia Cluster before heading to the team’s first deployment.
Concept art for the species mentioned…
Asta
Freyep
Reisian
Sirini
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