Video version can be found at: https://www.youtube.com/v=dnXm2SgV1Ns
In this issue, Young & Holt return to Worthington, settle some affairs, and take a well-deserved rest, and a much-needed bath. But before we begin, I want to break the fourth wall for a moment. In this issues, our players begin using two different products. One is the Savage Worlds Adventure Decks from Pinnacle. The other are the GameMastery Plot Twist cards from Paizo. Now that all those details are complete, let’s see where Young and Holt are at…
Some sound effects in this issue provided by Plate Mail Games. Give ’em a gander!
Some music provided by HDK. They have some fine RPG-inspired music and are worth your greenbacks
And of course, here’s where you can find the Crowe Brothers here.
Proud to be a Savage Worlds FAN Cast.
As events unfold in Cape, one road ends while many more begin.
In this issue, Young and Holt decide to journey back to the mounds of the giants, for just “one more look.” After that, they decide what they want to do about Mr. Ingersoll and Worthington. But before we begin, I want to call your attention to something rather keen. If you enjoy Deadlands, and want a little more, might I suggest you take a cotton to Sounds Like Crowes. Over there, you can listen to the exploits the Crowe brothers find themselves in.
In this issue, Young and Holt find them confronting the cacophony in the cavern, dealing with not only one problem, but two. From there, they learn a little secret about someone they’ve already met. But we’ll save that for later. If I reckon right, we left last issue with a bang. We’d best see where they’re at…
Audio note. Similar problem as with the last episode. There is some background noise I struggled to remove completely. It’s only in the beginning however.
Sailing from St. Louis to Cape, to see the standoff firsthand.
In this issue, our heroes finish up the last bits and biddles of business at the Carlson Homestead, then make their way to the Mounds, in search of the truth behind this business with the Giants. And let me tell you, this issue ends with a bang. But first, it’s time for bed, so let’s see where they’re at…
Podcast Audio Note: There are portions where there is a bit of background noise. This is due to the furnace blower in the basement (it was cold the night we played). Noise reduction was applied, but it can only get so much before interfering with the dialogue.
The personal price of doing good.
In this issue, our heroes discover who… or what is behind the door. After that, they need to deal with what was found in the barn. This, of course, presumes they survive this entire “door opening” situation. But I’m not one to give away too many details, so let’s see where they’re at…
A city beset on all sides.