In this issue… Young and Holt and John Barnes as well as a number of other passengers find themselves about to run from a whole town full of Beelzebugs and Ashmen. It’s time to catch a train, and this is one ride, none of them want to miss.
Well, we’d best run along with this posse and see where they’re at…
I’m your narrator, Ernest Wick, intrepid reporter for the Tombstone Epitaph.
In this issue… Young and Holt and John Barnes find themselves in a bit of a dust up in the saloon of a small town in the middle of the night somewhere along the tracks on their way to Denver. This would be acceptable under normal circumstances, but the three are currently dusting it up with townsfolk with ash for skin and a strange orange red goo for innards.
did I mention the beelzebugs they’re also tangling with?
Well, the lead and flames are flying, so we’d best see where they’re at…
In this issue… Young and Holt and John Barnes find themselves in the midst of a bit of strangeness while investigating a strange glow in a small town. They’ve come upon an individual who appears burnt to a crisp, yet his eyes just flicked open. I’m sure everything will be just fine. Just like I’m sure the Crowe Boys behave themselves, and the Rogue Valley is a safe place and the Barrow siblings are sleeping peacefully on the trail.
Well, things are heating up, so we’d best see where they’re at…
In this issue… in the middle of the night, the train to Denver Young & Holt found themselves on, had stopped just outside a small town. Something was amiss and our heroes, along with a Mister John Barnes were sent to investigate. Nobody was found at the train station, except for a pair of boots in the ticket office, that Joshua was about to go and kick.
Well, there’s a few burning questions that need answers, so we’d best see where they’re at…
In this issue… well, we left off with Porter about to tell Joshua what sounded like something important. I hope he gets it off his chest before the trouble starts. Because you know trouble is about to start.
we don’t want to keep Porter’s confession waiting, so time to see
where his heart is at…
In this issue… Porter sits down for a hand of cards and some interesting conversation, and then… dinner is served, and our heroes don’t want to keep Victoria waiting. So the cards are dealt, now let’s where they’re at…
In this issue… Young and Holt are back together and about to make their way out of Grand Island and towards Denver. Why they’re going there is a still a bit of a mystery at this point, so we’ll let that be. Right now, they need to find their seats and meet the other passengers on the train.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and logos and trademarks are copyrights of Pinnacle Entertainment Group.
In this issue… well, I suppose
you’ve been a might curious as to what is happening with Porter
Holt. Well, no more need to wait, though I reckon there will be
questions when we get to the end of this issue.
No sense in going on about it. It’s time to see where he’s at…
In this issue, Joshua continues to
visit the saloons in the town he finds himself in and was about to
find out what was on the portrait carried by the mysterious stranger.
A stranger, who seems to recognize the gunslinger by all accounts.
What’s really going on here? We’re about to find out, so let’s see where he’s at…