The Adventures of Young & Holt – Issue 6

In this issue, Young and Holt find them confronting the cacophony in the cavern, dealing with not only one problem, but two. From there, they learn a little secret about someone they’ve already met. But we’ll save that for later. If I reckon right, we left last issue with a bang. We’d best see where they’re at…

Audio note. Similar problem as with the last episode. There is some background noise I struggled to remove completely. It’s only in the beginning however.

The Adventures of Young & Holt – Issue 5

In this issue, our heroes finish up the last bits and biddles of business at the Carlson Homestead, then make their way to the Mounds, in search of the truth behind this business with the Giants. And let me tell you, this issue ends with a bang. But first, it’s time for bed, so let’s see where they’re at…

Podcast Audio Note: There are portions where there is a bit of background noise. This is due to the furnace blower in the basement (it was cold the night we played). Noise reduction was applied, but it can only get so much before interfering with the dialogue.

The Adventures of Young & Holt – Issue 4

In this issue, our heroes discover who… or what is behind the door. After that, they need to deal with what was found in the barn. This, of course, presumes they survive this entire “door opening” situation. But I’m not one to give away too many details, so let’s see where they’re at…

The Adventures of Young & Holt – Issue 3

In this issue, our heroes continue their journey to “find the giants.” But first, they have to deal with a couple of issues on the trail. From there, they come upon a homestead where something doesn’t seem quite right. And of course, there’s a bit of nasty weather to boot.

If you’d like to take a look at the article from the Worthington Advance  that our heroes received, you can click here.

The Adventures of Young & Holt – Issue 2

In this issue, our heroes find themselves in Worthington, Minnesota, not long off the train. In a case that could best be described as mistaken identity, our heroes find themselves swept up in the mission thrust upon them by a one Mister Derek Ingersol. But before they do that, they’ll need to get cleaned up and come into a bit more money. Oh, and of course, find a guide to wherever it is they might be going. Once they hit the trail, however, things take a turn for… well, let’s leave that for the right time.

The lovely saloon music you hear in this episode is courtesy of Kevin MacLeod. You can listen to the entire track here.